10k Athletics

10K Athletics is a training platform helping athletes track progress and build consistent habits. My role was to design a scalable design system and apply it across responsive dashboards, scheduling tools, and communication features.

Role

Product & UI Designer

Date

2025

Platform

Athlete training & performance tracking

The Challenge

Create a cohesive visual language that balances speed, flexibility, and long-term scalability — without sacrificing polish.

My Contribution

  • Built a design system with tokens and variables for color, typography, radius, and spacing, reducing design/development time by 25%.

  • Created a UI component library grounded in atomic design methodology, enabling scalable, reusable patterns.

  • Designed responsive dashboards, scheduling, and communication tools with a consistent visual system.

  • Mentored a college design intern, providing feedback and teaching UI/UX best practices.

Process

1. Design System Foundations

I started by defining the brand’s visual identity through tokens and variables in Figma. These included color palettes, typography scales, spacing, and border radii — forming the foundation for a flexible and scalable system.

2. Atomic Design

Next I applied Atomic Design to structure the system end-to-end — composing atoms (buttons, inputs, icons) into molecules (labeled fields, schedule rows), into organisms (sidebar, radar widget, habits panel), then scaling into templates (dashboard grid/layout) and final pages with realistic data. This modularity made patterns reusable and easy to extend.

3. UI component Library

I assembled a UI component library — a curated sticker sheet of buttons, inputs, graphs, cards, and layouts — serving as a single source of truth for both designers and developers.

4. Application in Dashboard & Tools

With the system in place, I applied it to the athlete dashboard, scheduling tools, and communication features. These responsive layouts validated the system’s usability and scalability in real product contexts.

5. Mentorship & Handoff

I trained the product owner (student founder/designer) in UX fundamentals and component-driven workflows, enabling a post-contract handoff and continued expansion without a dedicated designer.

Outcomes & Impact

Buisness Results

  • 25% faster design/development velocity after system adoption (sprint velocity).

  • Shared system across features (dashboards, scheduling, communication) via reusable components.

  • Post-contract continuity: Trained the product owner (student founder/designer) to maintain and extend the library; they shipped new dashboard cards and updated color variables independently.

Reflection

This was a deep dive into the leverage a strong design system provides. Working within the atomic design framework made components scale cleanly and enabled system-wide changes in seconds. I quickly learned that anything not wired into the system creates friction and slows things down. By handoff, the product owner I mentored was extending the system independently. I left with a satisfied client, an informed mentee, and a deeper foundation in systems thinking.

Before & After Summary

In this project I elevated the UI from prototype to production quality, establishing tokens, components, and clear patterns. The result was a cohesive, professional product ready to launch—consistent, accessible, and easy to extend.

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