As a UX designer at SMT (a defense contractor), I designed secure Space Force applications over 3 years. I evolved from discovery team researcher to sole UX designer on a product team, where I led user research, built design systems, and taught UX fundamentals to Space Force developers—contributing to $1.2M+ in cost savings.

Note: Due to security classifications, specific unit details and detailed interface visuals cannot be disclosed. This case study focuses on design process, research methodology, collaboration, and measurable outcomes.

Role

UI/UX Designer (Jr → Mid-Level)

Date

Feb 2022 - Mar 2025

Impact

$1.2M+ cost savings, 30% error reduction, 500+ active users

The Challenge

Space Force operations personnel based out of Schriever Space Force Base relied on fragmented digital systems causing inefficiency, inconsistency, and costly errors in mission-critical workflows.

My role at Silicon Mountain Technologies evolved through two distinct phases over 3 years:

Phase 1 (Feb 2022 - July 2023): Discovery Team
As part of a 3-person research team, I participated in discovery cycles identifying digital transformation opportunities across Space Force operations. Across 3 studies with 36-48 total interviews (2 on-site, 1 remote), I took detailed notes, observed user workflows, and progressively took on more responsibility—ultimately leading synthesis workshops and creating research frameworks that would prove essential.

Phase 2 (July 2023 - Oct 2024): Application Team
When I transitioned to sole UX designer on a product team, I applied these research methodologies to a failing application.

This case study focuses primarily on Phase 2, where discovery skills led to measurable impact: $1.2M+ cost savings, 30% error reduction, and 100+ hours saved quarterly for 500+ users.

What Users Were Facing

  • Users faced fragmented information across 12+ disparate systems requiring constant context-switching

  • Inconsistent UI patterns causing errors in high-stakes environments

  • Manual data entry and spreadsheet workflows creating bottlenecks and inefficiency

  • No centralized program visibility for leadership decision-making

Discovery & Research

Phase 1: Discovery Team (Feb 2022 - July 2023)

I joined SMT as a Junior Designer on a 3-person discovery-focused team. Our mission was to identify opportunities for digital transformation across Space Force operations—essentially asking "Where can we build digital tools to improve workflows?"

Discovery Templates & Frameworks - I created structured templates to guide research synthesis across our 3 discovery studies. These frameworks became team standards at SMT. When I transitioned to the application team in Phase 2, I used these same methods to identify the problems that led to the rollup dashboard. Above: Product-Level Discovery template showing a portion of the 6 -step process I designed in Figma.

Discovery Process: We conducted rapid discovery cycles—each following a structured weekly cadence:

  • Monday: In-brief with stakeholders to understand context and goals

  • Tuesday-Thursday: 12-18 interviews and observational studies per cycle

  • Friday: Out-brief presenting data informed key insights and problem areas to leadership

Over 17 months, I participated in 3 complete discovery cycles, conducting research across different Space Force teams to identify digital transformation opportunities.


My Evolution in Discovery

  • Cycles 1-2: Participated in on-site studies, note-taker during interviews, conducted observational research

  • Cycle 3: Planned study, conducted interviews, and led synthesis workshop

  • Throughout: Developed frameworks and templates that became company standards

Research Methods I Learned

  • Contextual inquiry and observational studies

  • Semi-structured user interviews

  • Stakeholder sessions with program leadership

  • Jobs-to-be-Done framework to uncover underlying needs

  • Synthesis and insight generation from qualitative data

Creating Systematic Research Frameworks

Through these discovery cycles, I recognized the need for repeatable processes. I created structured templates in FigJam that became our team's standard for research synthesis.

Ecosystem Discovery Template: For broader organizational studies, I developed this template combining in-brief notes, structured synthesis agenda, and collaborative problem identification. This approach helped identify system-wide opportunities across multiple Space Force teams and laid the groundwork for understanding the fragmented workflows that would later inform the rollup dashboard."

Framework Structure

  • Interview Notes - All team members added observations in real-time

  • Affinity Mapping - Grouped related findings into themes

  • Pattern Identification - Found recurring pain points across users

  • Key Insights - Distilled themes into actionable insights

  • Problem Prioritization - Ranked issues by impact and feasibility

This collaborative approach ensured engineers, PMs, and stakeholders developed shared understanding of user needs. More importantly, it gave me a systematic way to make sense of qualitative research—a skill that would prove essential when I became the sole designer on a product team.

What I Learned

  • Structured interview techniques

  • Collaborative synthesis methods

  • Creating frameworks others could follow

  • Presenting to government stakeholders

  • Translating user needs into opportunities

These 17 months on the discovery team were formative. I wasn't just conducting research—I was learning how to think systematically about user problems, how to facilitate cross-functional synthesis, and how to communicate findings to military leadership.

Collaborative Value Stream Mapping in FigJam: I taught team members to create value stream maps identifying pain points, delays, and opportunities across user workflows. This visual approach made complex operational challenges tangible and actionable, and became a key tool when analyzing the fragmented systems problem that led to the rollup dashboard.

The Transition

By July 2023, after participating in 3 discovery studies and leading synthesis for the final one, I had developed strong research capabilities and a portfolio of frameworks. When the opportunity came to join a product team as their sole UX designer, I was ready to apply these methodologies to a specific product challenge.

The application I was joining had a problem: it was receiving harsh feedback from users and stakeholders. Armed with the discovery skills I'd developed, I knew exactly where to start—with research.

Phase 2: Application Redesign - Applying Discovery Skills (July 2023 - Oct 2024)

When I transitioned to become the sole UX designer for a product team of 6 developers and 1 PM, the existing application was receiving harsh feedback. Users were frustrated, stakeholders were concerned, and the team needed direction.

I knew from my discovery experience that the first step wasn't designing—it was understanding why the application was failing.


Research Approach: I led a focused discovery initiative using the methodologies I'd developed:

  • 12+ user interviews with Space Force personnel across different roles

  • Stakeholder sessions with government program leadership (who were also end users)

  • Pattern Identification found recurring pain points across users

  • Usability evaluation of existing application to identify friction points

  • JTBD study participation (led by PM, I co-facilitated interviews and synthesis)

From Research to Impact - Three critical insights from discovery directly shaped our design direction and drove measurable business outcomes. The discovery methodologies I'd learned in Phase 1 enabled me to quickly identify and validate these problems.

Insight #1: Fragmented Information Architecture

"I waste 2 hours daily jumping between 12 different systems to get a complete picture of program status."

Users were context-switching constantly, manually compiling data from multiple sources. This wasn't just inefficient—it was error-prone and delayed critical decision-making.

Design Response: Created the "Rollup Dashboard" consolidating disparate views into unified interface



Insight #2: Inconsistent UI Patterns Causing Errors

The application had some existing screens, but no formal design system. Every section worked differently. Users struggled with inconsistent interactions, leading to costly mistakes in high-stakes environments where errors had serious consequences.

Design Response: Built formal design system with consistent component patterns




Insight #3: Manual Data Entry Creating Bottlenecks

Users spent hours manually entering data that existed elsewhere in other systems. This created inefficiency, consumed 100+ staff hours quarterly, and introduced error potential.

Design Response: Automated data aggregation and streamlined workflows

These insights didn't come from guessing—they came from applying the systematic research approach I'd developed over 17 months on the discovery team. The frameworks I'd created helped me quickly synthesize findings and identify the highest-impact problems to solve.

The Rollup Dashboard Solution

Leadership and operations personnel needed to monitor multiple programs simultaneously but had to manually check 12+ different data sources, compile spreadsheets, and create custom reports. This consumed 100+ staff hours weekly and delayed critical decision-making.

Note: Mockup created for portfolio - actual dashboard interface contains CUI (Controlled Unclassified Information) and cannot be displayed

From Fragmentation to Unity - Before the rollup, users manually checked 12+ systems daily. After, all critical program data was consolidated into a single, real-time dashboard with customizable views.

Design Process

High-Fidelity Prototyping: I created interactive prototypes exploring different approaches to data aggregation:

  • View hierarchy: Program-level overview → drill-down to details

  • Data visualization: Testing different chart types for different metrics

  • Filtering & sorting: Enabling users to customize their view

  • Collaboration features: Sharing rollups and maintaining edit history

Iterative Usability Testing: I conducted multiple rounds of testing with users to refine:

  • Which metrics to display at each hierarchy level

  • How to visualize complex program relationships

  • What filtering options provided most value

  • How to best integrate collaborators and different views for different roles

The Final Rollup

  • Consolidated 12+ data sources into single unified dashboard

  • Customizable views allowing users to focus on relevant programs

  • Real-time updates eliminating manual data compilation

  • Risk visualization highlighting programs needing attention

  • Timeline views showing program schedules and dependencies

  • Collaboration tools for sharing insights with stakeholders

Building the Design System

The application had no formal design system—just inconsistent screens confusing users and slowing our 6-developer team. As the sole designer, I needed to create a system that could scale beyond my direct involvement.

Note: Due to security reasons the above image does not reflect the actual design system of the product

What I built

  • 40-50 components organized in atomic design methodology

  • Foundation layer: color system, typography, spacing grid, iconography

  • Comprehensive documentation with usage guidelines

  • Component library enabling developers to implement designs independently

Teaching the System

UX 101: Fundamentals Course - The image above is a segment from the lesson "Grids & Structure" which I created as part of the course

Working with Space Force developers who had limited UX training, I created UX 101: Fundamentals — a comprehensive course covering design thinking, research methods, visual design, and system implementation.

Impact: 6 people trained (4 Space Force developers + 2 teammates). Developers could implement designs independently using the system, maintaining quality even when I wasn't directly involved.

  • User-centered design principles and research methodology

  • Usability testing and accessibility requirements

  • Design system implementation and component usage

  • Visual design fundamentals (color theory, typography, grids)

Impact & Outcomes

Buisness Results

  • $1.2M+ in Annual Cost Savings: Eliminated manual data compilation, reduced context-switching time, and streamlined workflows for 500+ Space Force personnel by consolidating 15+ disparate data sources.

  • 100+ Staff Hours Saved Weekly: The rollup dashboard automated manual data gathering, giving leadership instant access to program status and reducing report creation time.

  • 30% Reduction in User Errors: Design system created consistent interaction patterns, improved visual hierarchy, and better error prevention—validated through usability testing.

Design System Impact

  • Scalable component library enabling faster feature development

  • Consistent implementation across the application

  • Empowered developers to work independently

  • Elevated design maturity across the organization

Career Growth

Promoted from Junior to Mid-Level Designer (November 2024) — recognized for leading UX research initiatives, driving measurable business impact, and establishing design authority within cross-functional teams.

Closing

What I Learned

This project showed me that research skills aren't separate from design skills—they're foundational to it. The 17 months I spent learning systematic research methods directly enabled my success as a sole designer.

  • Phase 1: Learn research methodology through 3 discovery studies

  • Phase 2: Apply those methods to identify high-impact problems

  • Result: Design solutions driving $1.2M+ in measurable value


Working on classified defense systems taught me that clarity isn't just aesthetics—it's mission success. I learned to explain design value through outcomes: "Here's the research showing this costs 100+ hours weekly, here's how this design solves it, here's how we'll measure success."

That discipline—connecting design decisions to business outcomes—became my signature approach, and it's what I'm bringing to my next role designing products at scale.

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